/**
 * <copyright>
 * </copyright>
 *
 * $Id$
 */
package gamedsl2;

import org.eclipse.emf.common.util.EList;

/**
 * <!-- begin-user-doc -->
 * A representation of the model object '<em><b>Abstract Environment</b></em>'.
 * <!-- end-user-doc -->
 *
 * <p>
 * The following features are supported:
 * <ul>
 *   <li>{@link gamedsl2.AbstractEnvironment#getEntities <em>Entities</em>}</li>
 *   <li>{@link gamedsl2.AbstractEnvironment#getGravityForce <em>Gravity Force</em>}</li>
 *   <li>{@link gamedsl2.AbstractEnvironment#getGravityDirection <em>Gravity Direction</em>}</li>
 * </ul>
 * </p>
 *
 * @see gamedsl2.Gamedsl2Package#getAbstractEnvironment()
 * @model abstract="true"
 * @generated
 */
public interface AbstractEnvironment extends Environment {
	/**
	 * Returns the value of the '<em><b>Entities</b></em>' containment reference list.
	 * The list contents are of type {@link gamedsl2.Entity}.
	 * It is bidirectional and its opposite is '{@link gamedsl2.Entity#getEnvironment <em>Environment</em>}'.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Entities</em>' containment reference list isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Entities</em>' containment reference list.
	 * @see gamedsl2.Gamedsl2Package#getAbstractEnvironment_Entities()
	 * @see gamedsl2.Entity#getEnvironment
	 * @model opposite="environment" containment="true"
	 * @generated
	 */
	EList<Entity> getEntities();

	/**
	 * Returns the value of the '<em><b>Gravity Force</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Gravity Force</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Gravity Force</em>' attribute.
	 * @see #setGravityForce(float)
	 * @see gamedsl2.Gamedsl2Package#getAbstractEnvironment_GravityForce()
	 * @model
	 * @generated
	 */
	float getGravityForce();

	/**
	 * Sets the value of the '{@link gamedsl2.AbstractEnvironment#getGravityForce <em>Gravity Force</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Gravity Force</em>' attribute.
	 * @see #getGravityForce()
	 * @generated
	 */
	void setGravityForce(float value);

	/**
	 * Returns the value of the '<em><b>Gravity Direction</b></em>' attribute.
	 * <!-- begin-user-doc -->
	 * <p>
	 * If the meaning of the '<em>Gravity Direction</em>' attribute isn't clear,
	 * there really should be more of a description here...
	 * </p>
	 * <!-- end-user-doc -->
	 * @return the value of the '<em>Gravity Direction</em>' attribute.
	 * @see #setGravityDirection(float)
	 * @see gamedsl2.Gamedsl2Package#getAbstractEnvironment_GravityDirection()
	 * @model
	 * @generated
	 */
	float getGravityDirection();

	/**
	 * Sets the value of the '{@link gamedsl2.AbstractEnvironment#getGravityDirection <em>Gravity Direction</em>}' attribute.
	 * <!-- begin-user-doc -->
	 * <!-- end-user-doc -->
	 * @param value the new value of the '<em>Gravity Direction</em>' attribute.
	 * @see #getGravityDirection()
	 * @generated
	 */
	void setGravityDirection(float value);

} // AbstractEnvironment
